I have always hated being in elevators and now I definitely have a reason! Loved your scary game, where getting into the elevator should feel safe, but no...
Just saying... if you include copyrighted content in the game, the "biggies" might not choose to play it
It's absolutely a beast of a game! I Thought I am going to play something easy and not so scary. OOH BOY I was so wrong! The Atmosphere you made was absolutely mental. Can't Wait for more of your work. WELL DONE!! SCARY STUFF!
Hey, just wanted to say your game was an absolute treat to play! I absolutely loved the scares, they got me REAL good! Keep up the good work, I can't wait to see what comes next!
I starter 2022 with one of your games, "Lunic Possession", which I loved and I kept the game on my top list for horror, but somehow, in this universe, you made another, brilliant project and topped your previous work.
The most intriguing and well thought thing about this game is execution. "Elevated Dread" is by far the most stabilized and scripted game I've ever played. Some people might find it "not important", but for me as a developer and a PC owner a great quality is shown by the craftsmanship and this game delivers.
The overall story, atmosphere, stylistic choices and ambience was superb. Every little detail felt genuine, real and creepy. I can't give more than a magnificent praise to this.
Keep going, keep making amazing projects and I will definitely be here to play and support them. Cheers to you!
The apartment complex was indeed a scary setting - constructive criticism below:
Pros:
Good use of sound design - the unnerving lack of any ambient music really immersed this player in the 'real' setting of the apartment complex.
The mechanic of having the player put up flyers gave this user a sense of purpose - most indie horror games have you going to 'place A' for a reason, but that's usually to find a lost brother or sister, etc. The fact that going up every floor had purpose behind it.
As this user ascended each floor, things were starting to go a little 'strange' and the nail head baby and crayon graffiti was a nice touch.
Cons:
Wasn't a fan of the floaty head movement. Understand that this creates a sense of movement without moving and immersion, but this user thinks that the 'bobbiness' could be turned down a few levels. Especially when trying to hit the elevator buttons.
The monster being 'half seen' in the elevator was creepy, but seeing it on the TV brought this user out of the experience. A lot to be said about 'show, don't tell' with this particular instance.
Ambiguous storytelling - It was this user's understanding that the crayon graffiti created a narrative, possibly about a couple who brought their son into the apartment block and ended up throwing him off the roof, but this wasn't really explored. Did the father become the monster after he hung himself? Felt like a few notes alluding to this throughout the character's journey to the 9th floor could have made this narrative a little tighter.
Not a con as such, but I think it would have immersed the user experience by having the main character question why he was still putting up flyers (say around the 5th floor.) If you were in the same situation, would you really still be putting up flyers in a crack house after you'd seen some of the things in that building!?!? Even if there was a throwaway comment it would have immersed the player into the role a little more. Other than that, a great experience and hope to see more in the future!
Thanks a lot for detailed feedback, I really appreciate that you’ve put time and effort into this. It’s refreshing to hear someone not being a fan of this game, thanks for pointing out things you didn’t like!
Thanks, that “definitely one of the best indie horror games I’ve played in some time” feels nice to hear. And I’m glad you liked it considering the fact that you’ve seen this asset in other games, I just suck at 3D modeling
Its been awhile since I've done one of these. Critique Below.
Pros:
- Good Sound Design. This made for a really creepy atmosphere. - The monster was also pretty creepy. bonus props for seeing him on the tv a floor below - The Flyer idea was good. Alot of developers make games but as you play all you do is ask why am I doing this, well in this case to invite people to a party.
Cons:
- Floaty controls. People think the head bob and extra movement adds immersion. In my opinion its just annoying at times. The head bob is bad when you have to hit tiny buttons and the extra movement makes it feel like and ice level. - Big gaps in between scares. Which is ok but in this "short" game the fear went away alot. (I don't know how to word this better)
- The corridor change was cool until it wasn't. Changing corridors were used a bit too much. (Just my opinion)
Overall:
Pretty good experience, with a couple ok jump scares. It also seems like you put time and effort into this game to make it stand out. Keep at it and I can't wait to see what you put out next. GG
I really thought that head bob and extra smooth camera movements add immersion and at the same time I can easily see why they are annoying in that game when trying to hit buttons. I think I just got used to it during the development and didn’t see how weird they might feel.
There are some gaps between what people tend to call “scares” but I guess for each person it felt different. If your fear went away a lot, other people say that they were just paranoid all the time.
I don’t think the corridor change was overused but the main reason I used it that much in the end is that it was the easiest way I came up with to not let the player go back lol
I appreciate that you put time into writing what you liked and what you didn’t about the game, thanks a lot!
no problem i wish to be a game dev too but I'm such a novice that I'm kinda afraid to start something so i really enjoy to play indie games. Thanks for being cool about the critique.
Well I think that’s quite a common problem and probably every game dev had to go through this, I hope someday you will be confident enough to start working on your own project!
An absolute gem in indie horror. When the jumpscares hit, they hit HARD! Very well made and recommended to everybody who loves a little Slice of Horror.
In my YT video, this also received my highest review score so far!
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Definitely check out the video :).
I have always hated being in elevators and now I definitely have a reason! Loved your scary game, where getting into the elevator should feel safe, but no...
Just saying... if you include copyrighted content in the game, the "biggies" might not choose to play it
Great game, super spooky like how it was super confusing made everything more scary!
ABSOLUTE TERROR!!! Very nice game, with very nice pacing. Can't wait to play more of your games in the future!
Shy guy doesn't have to be alone anymore.
Dope game! Had me totally on edge!
haven't been scared by a horror game in a while
good game, and it make me almost po my seft at the end,
It's absolutely a beast of a game! I Thought I am going to play something easy and not so scary. OOH BOY I was so wrong! The Atmosphere you made was absolutely mental. Can't Wait for more of your work. WELL DONE!! SCARY STUFF!
nice gameplay. Ik I didn't make enough commentary but here it is.
I’m sorry for your headphones!
It's not your fault! Take it as an accomplishment.
I am definitely interested, nice video, thanks for playing!
Incredible work! The jumpscare in the elevator KILLED me...
Thanks for playing, loved your vid!
This was one of the scariest games I've ever played.
Like to hear that :^)
Cool game bro. You Rocked me with that jumpscare near the end
I like that although you didn’t seem so scared throughout the game, the end still got you!
Thanks for playing!
This was a very unsettling game. I loved the look of everything and was startled several times. Very well done!
Nice shhhhhhh- reaction at the end, thanks!
Haha thank you! Loved your game!
Hey, just wanted to say your game was an absolute treat to play! I absolutely loved the scares, they got me REAL good! Keep up the good work, I can't wait to see what comes next!
Thanks, I’m glad you liked it!
is this coop game play with friend?
no
Thanks for making a video on this one!
Yo this game got me scared shitless idk why!!
Surprising with a masterpiece, once again!
I starter 2022 with one of your games, "Lunic Possession", which I loved and I kept the game on my top list for horror, but somehow, in this universe, you made another, brilliant project and topped your previous work.
The most intriguing and well thought thing about this game is execution. "Elevated Dread" is by far the most stabilized and scripted game I've ever played. Some people might find it "not important", but for me as a developer and a PC owner a great quality is shown by the craftsmanship and this game delivers.
The overall story, atmosphere, stylistic choices and ambience was superb. Every little detail felt genuine, real and creepy. I can't give more than a magnificent praise to this.
Keep going, keep making amazing projects and I will definitely be here to play and support them. Cheers to you!
Hey, I remember, you were one of the first people to make a video and a comment on “Lunic: Possession” last year, I appreciate that you are here now!
Thanks a lot for the kind words!
Thanks, this just motivated me to take the stairs from now on. 10/10
Pros:
Cons:
Not a con as such, but I think it would have immersed the user experience by having the main character question why he was still putting up flyers (say around the 5th floor.) If you were in the same situation, would you really still be putting up flyers in a crack house after you'd seen some of the things in that building!?!? Even if there was a throwaway comment it would have immersed the player into the role a little more. Other than that, a great experience and hope to see more in the future!
Thanks a lot for detailed feedback, I really appreciate that you’ve put time and effort into this. It’s refreshing to hear someone not being a fan of this game, thanks for pointing out things you didn’t like!
loved the game!
This was a really good game scared the crap out of me at the end keep up the good job
this game gave me hemorrhoids
nice. i enjoyed the game
Respect for "I'ts a fine day" ;)
Спасибо что сыграл, я рад, что тебе понравилось!
У меня дома такой же лифт :)
One of the most tense horror games I've played in a long time. Kept me on edge the whole way through! Really good stuff !!
I made a video on your game if you're interested :)Thanks, that “definitely one of the best indie horror games I’ve played in some time” feels nice to hear. And I’m glad you liked it considering the fact that you’ve seen this asset in other games, I just suck at 3D modeling
The assets are there to downlod. Might as well use them !! 😅
Its been awhile since I've done one of these. Critique Below.
Pros:
- Good Sound Design. This made for a really creepy atmosphere.
- The monster was also pretty creepy. bonus props for seeing him on the tv a floor below
- The Flyer idea was good. Alot of developers make games but as you play all you do is ask why am I doing this, well in this case to invite people to a party.
Cons:
- Floaty controls. People think the head bob and extra movement adds immersion. In my opinion its just annoying at times. The head bob is bad when you have to hit tiny buttons and the extra movement makes it feel like and ice level.
- Big gaps in between scares. Which is ok but in this "short" game the fear went away alot. (I don't know how to word this better)
- The corridor change was cool until it wasn't. Changing corridors were used a bit too much. (Just my opinion)
Overall:
Pretty good experience, with a couple ok jump scares. It also seems like you put time and effort into this game to make it stand out. Keep at it and I can't wait to see what you put out next. GG
Finally some critique, thank you!
I really thought that head bob and extra smooth camera movements add immersion and at the same time I can easily see why they are annoying in that game when trying to hit buttons. I think I just got used to it during the development and didn’t see how weird they might feel.
There are some gaps between what people tend to call “scares” but I guess for each person it felt different. If your fear went away a lot, other people say that they were just paranoid all the time.
I don’t think the corridor change was overused but the main reason I used it that much in the end is that it was the easiest way I came up with to not let the player go back lol
I appreciate that you put time into writing what you liked and what you didn’t about the game, thanks a lot!
no problem i wish to be a game dev too but I'm such a novice that I'm kinda afraid to start something so i really enjoy to play indie games. Thanks for being cool about the critique.
Well I think that’s quite a common problem and probably every game dev had to go through this, I hope someday you will be confident enough to start working on your own project!
This is a fantastic short horror game! Such a great horror atmosphere and jump scare! Awesome job!
At least in the top 10 scariest games ever made, up there with wrong floor.
That’s quite cool to hear, thanks a lot! Your reaction to the baby head was outstanding
Very unsettling and creepy, jumpscare got me XD (keep up the good work!)
In my YT video, this also received my highest review score so far!
Really enjoyable and unsettling game! It felt a little slow at parts, but altogether a good game!
Thanks a lot for feedback!